AI Insights · Timothy · April 2022
Top 5 Trivia Games on iOS in France: Q1 2022 Performance
Discover the performance trends of the top 5 trivia games on iOS in France during Q1 2022, including weekly downloads, revenue, and active users.
The first quarter of 2022 saw notable trends in the performance of the top 5 trivia games on the iOS platform in France. Here’s a detailed look at their weekly downloads, revenue, and active users, based on data from Sensor Tower.
Vakarm - Clash Generator from vysgames experienced a steady decline in weekly downloads, starting from around 16.1K at the end of December and dropping to approximately 3.8K by the end of March. Revenue showed fluctuations, peaking at about $18.6K in the last week of December and stabilizing around $14K to $16K towards the end of the quarter. Active users saw a consistent decline from 23.5K to 9K throughout the quarter.
Peak - Brain Training by Synaptic Labs demonstrated a mixed performance. Weekly downloads remained relatively low, averaging around 500-700, with a spike to 1.1K in mid-February. Revenue peaked at approximately $3.6K in early January but dropped to around $1.1K by March. Active users showed significant growth, starting at 22.9K in late December and reaching a peak of 61.8K in late February, before settling at around 53K by the end of March.
Party Roulette: Group games from GreenTomatoMedia saw a decline in weekly downloads from 4.3K at the end of December to around 900 by the end of March. Revenue remained relatively stable, fluctuating between $1.4K and $2.5K throughout the quarter. Active users also decreased from 5.1K to about 1.5K over the same period.
Kahoot! Play & Create Quizzes by Kahoot ASA had a strong performance with weekly downloads peaking at around 12.4K in late March. Revenue showed a peak of approximately $2.7K in mid-January, followed by fluctuations around $1.2K to $1.5K. Active users remained robust, starting at 54.6K in late December and reaching 69K by the end of March.
SongPop Classic - Music Trivia from FreshPlanet Inc. had consistent but low weekly downloads, averaging around 400-800. Revenue peaked at about $1.4K in mid-January, with minor fluctuations throughout the quarter. Active users remained stable, ranging from 3K to 4.3K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.